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Our objective was to explore the connections between The Waste Land by T.S. Eliot and video games. We hope to shed light on how works from past eras, such as Eliot's poem, continue to live in the literary tradition through inclusion and overlap with modern media. Games are difficult to comb for references. As such, we either relied on our personal experience or online game wikis and articles for our investigation into games connected to The Waste Land. The search proved surprisingly prolific, as we found two games that directly and consciously alluded to The Waste Land as well several others which shared its most prominent themes. After identifying these games, we compiled information about them into a table which can be found on the [[Video games]] group page. It stores a game's title in the first column, the publisher/creator developer (intended only as an aid for those trying to track down the game for further research) in the second column, and notes on the relevance of the game to this project in the third column. Thumbnail images in the third column link to images which clarify the tone, atmosphere, and content of the game for scholars unfamiliar with that source. Things for writeup from email: Describe your topic and the process by which you approached it. What did you learn about The Waste Land and digital humanities during this project? Describe any challenges or problems you faced, and how you overcame them (or not) In what ways is this kind of work similar to and different from the "normal" work you do in humanities classes? --HEY GUYS WE SHOULD DO THIS. -Kelsey
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