Video games

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(Games which directly and consciously reference The Waste Land)
(Games which directly and consciously reference The Waste Land)
 
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/7/7a/Fallen_London_3.png">
 
<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/7/7a/Fallen_London_3.png">
 
<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/7/7a/Fallen_London_3.png"></A>
 
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/7/7a/Fallen_London_4.png">
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/c/c2/Fallen_London_4.png">
<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/7/7a/Fallen_London_4.png"></A>
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<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/c/c2/Fallen_London_4.png"></A>
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/3/3d/Fallen_London_5.png">
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<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/3/3d/Fallen_London_5.png"></A>
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/0/03/Fallen_London_6.png">
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<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/0/03/Fallen_London_6.png"></A>
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<A HREF="http://courses.utulsa.edu/modmag/waste-land-wiki/images/9/9d/Fallen_London_7.png">
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<IMG HEIGHT=50 WIDTH=50 SRC="http://courses.utulsa.edu/modmag/waste-land-wiki/images/9/9d/Fallen_London_7.png"></A>
 
     </td>
 
     </td>
 
   </tr>
 
   </tr>
    <td>
+
<tr>
The Binding of Isaac
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    </td>
+
    <td>
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Independently produced--Edmund McMillen and Florian Himsl
+
    </td>
+
    <td>
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The hanged man/themes of hanging and suicide/living death/shell shock
+
    </td>
+
  </tr><tr>
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     <td>
 
     <td>
 
The Waste Land
 
The Waste Land
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     <td>
 
     <td>
 
An open world, role-playing action adventure title based around the story described in <i>The Waste Land.</i>
 
An open world, role-playing action adventure title based around the story described in <i>The Waste Land.</i>
    </td>
 
  </tr><tr>
 
    <td>
 
Cell 1
 
    </td>
 
    <td>
 
Cell 2
 
    </td>
 
    <td>
 
Cell 3
 
 
     </td>
 
     </td>
 
   </tr>
 
   </tr>
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     <td>
 
     <td>
 
Monsters called Hollow Men appear. See: T.S. Eliot's poem <i>The Hollow Men.</i>
 
Monsters called Hollow Men appear. See: T.S. Eliot's poem <i>The Hollow Men.</i>
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<A HREF="http://img1.wikia.nocookie.net/__cb20130904222956/fable/images/7/72/Ohdear.jpg">
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<IMG HEIGHT=50 WIDTH=50 SRC="http://img1.wikia.nocookie.net/__cb20130904222956/fable/images/7/72/Ohdear.jpg"></A>
 
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   </tr>
 
   </tr>
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     </td>
 
     </td>
 
     <td>
 
     <td>
Yager Development/2K Games (2012)
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2K Games (2012)
 
     </td>
 
     </td>
 
     <td>
 
     <td>
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     </td>
 
     </td>
 
     <td>
 
     <td>
In Fallout: New Vegas, the quest We Will All Go Together is named for a song by Tom Lehrer, which humorously refers to the total destruction of life through war. The Fallout New Vegas NCR propaganda posters resemble propaganda from WWI and WWII.
+
In Fallout: New Vegas, the quest We Will All Go Together is named for a song by Tom Lehrer, which refers to the total destruction of life through war. The Fallout New Vegas NCR propaganda posters resemble propaganda from WWI and WWII.
 
     </td>
 
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   </tr>
 
   </tr>
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     </td>
 
     </td>
 
     <td>
 
     <td>
Cell 2
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Telltale Games
 
     </td>
 
     </td>
 
     <td>
 
     <td>
Cell 3
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Themes of living death; zombies used as metaphors for the mental states of humans
    </td>
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  </tr>
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<tr>
+
    <td>
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Bioshock
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    </td>
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    <td>
+
Cell 2
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    </td>
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    <td>
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Cell 3
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     </td>
 
     </td>
 
   </tr>
 
   </tr>
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     </td>
 
     </td>
 
     <td>
 
     <td>
Arkane Studios/Bethesda Studios (2012)
+
Bethesda Studios (2012)
 
     </td>
 
     </td>
 
     <td>
 
     <td>
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     </td>
 
     </td>
 
     <td>
 
     <td>
Post-war societal upheaval, fragmented world and experience, lost memories, a history that haunts the present.
+
Post-war societal upheaval, fragmented world and experience, lost memories, a history that haunts the present. Living death. This is especially apparent in the main plot line known simply as "Dead Man's Switch".
    </td>
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<A HREF="http://wac.450f.edgecastcdn.net/80450F/arcadesushi.com/files/2013/09/ShadowrunReturns2.jpg">
  </tr>
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<IMG HEIGHT=50 WIDTH=50 SRC="http://wac.450f.edgecastcdn.net/80450F/arcadesushi.com/files/2013/09/ShadowrunReturns2.jpg"></A>
<tr>
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    <td>
+
      Cell 1
+
    </td>
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    <td>
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      Cell 2
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    </td>
+
    <td>
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      Cell 3
+
 
     </td>
 
     </td>
 
   </tr>
 
   </tr>
 
<tr>
 
<tr>
 
     <td>
 
     <td>
       Cell 1
+
       The Binding of Isaac
 
     </td>
 
     </td>
 
     <td>
 
     <td>
       Cell 2
+
       Independently produced--Edmund McMillen and Florian Himsl
 
     </td>
 
     </td>
 
     <td>
 
     <td>
       Cell 3
+
       The hanged man/themes of hanging and suicide/living death/shell shock and trauma
 
     </td>
 
     </td>
 
   </tr>
 
   </tr>
 
<tr>
 
<tr>
 
     <td>
 
     <td>
       Cell 1
+
       Kingdom Hearts
 
     </td>
 
     </td>
 
     <td>
 
     <td>
       Cell 2
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       Square Enix
 
     </td>
 
     </td>
 
     <td>
 
     <td>
       Cell 3
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       Archival construction; inclusion of elements in a manner similar to The Waste Land; theme of fragmentation and memories. For an example of archival construction, see the character of Ansem and his reports, which are based on the philosopher Saint Anselm of Canterbury and his writings.
 
     </td>
 
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</table>
 
</table>
 
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Latest revision as of 18:38, 28 September 2014

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